‘League’ Gameplay Session 2 – Part 2

‘League of Extraordinary Cartoon Characters’ Campaign – System: Fate Accelerated by Evil Hat Productions

When a dangerous artifact is stolen by a shadowy creature, a mismatched group of heroes is summoned to re-form the League of Extraordinary Gentlemen and defend mankind! (Featuring your favourite cartoon characters from the 80′s and 90′s.)

The chase is on, a nemesis is named and a reclusive millionaire may hold the key to the mystery.

When we last saw our heroes, they had escaped from a trap set by Clarence King, Professor of Egyptology at NYU. Professor King had been the leader of the expedition that brought the ‘Treasures of the Onyx Pyramid’ to the Museum of Natural History, from which an unknown creature had emerged and stolen something dangerous from another exhibit.

Professor King was now sprinting across the courtyard at NYU with supernatural speed, his legs seemingly imbued with blue magical energy radiating from a bracelet on his wrist. In close pursuit was Casper the friendly ghost, and She-Ra, Princess of Power, astride her winged unicorn. A short way behind them, He-Man was following astride Battlecat, with Tintin and Michelangelo hitching a ride.

Swooping low over Professor King, She-Ra transformed her Sword of Power into a net and attempted to ensnare the escaping man. Unfortunately the Professor dodged, the net flew wide and She-Ra was forced to retrieve it before she could try again. As Battlecat drew closer with his three riders, Professor King began to dodge wildly to escape, but Tintin was able to trip him by throwing a branch to knock some bins into his path. Professor King fell to the floor and Casper flew inside of him, possessing his body until the others could tie him up.

Despite the shocked stares of astonished onlookers, the League questioned Professor King in the middle of the quad, making sure to remove his egyptian jewellery in case he had any other surprises up his sleeve.  Defeated, he spilled the truth about the Onyx Pyramid exhibit. He had encountered his Master on the dig, and now worshipped him unquestioningly. Professor King has smuggled his Master inside the Museum, so that the robbery could take place.  And his Master’s name? Mumm-Ra, the undead sorcerer of the Black Pyramid.

Mumm-Ra, undead sorcerer of the Onyx Pyramid

Mumm-Ra, the undying, undead sorcerer of the Black Pyramid

With their questions answered, Professor King was thrown into the trunk of their FBI limo while our heroes considered their next move. At that moment, Michelangelo’s shell-phone rang. It was Channel 6 News reporter April O’Neil with information on the Starlight Foundation. This Foundation has donated the machine which housed the device stolen by Mumm-Ra, but all information on the nature of the projector device had been redacted by the FBI. April had good news, however, and she had tracked down the reclusive CEO of the Starlight Foundation, living just an hour’s drive outside of New York city. According to April’s information,  Jerrica Benton was a bedridden elderly woman who had been the head of the foundation since 1989. Jumping into their limousine, the League began the drive to the Benton Estate.

Some time later, they pulled into the considerable grounds of the Benton Estate. Despite the size of the Estate, it seemed to be in a state of disrepair, with the gardens unkempt and the buildings apparently untended in some time. As the car pulled in near the grand entrance, a Butler opened the large double doors of the mansion. Explaining that they were here to talk with Ms Benton, he admitted them into the entrance hall.

Inside, a double set of staircases rose up to the second floor, and the members of the League noted that the house was as unkempt inside as outside. The former opulence of the  mansion was subsumed beneath the dust and grime of years of neglect.

Then, from the top of the stairs, a man in a white coat called down, demanding to know why strangers had been let into the house. The Butler apologetically explained the situation, but this man, Dr Danvers, angrily told the members of the League that they would have to leave. Ms Benton was extremely ill, he explained, and could receive no visitors.

Unhappy with such a rude rebuke, He-Man reached for his Sword of Power…


GM Notes

Upon reflection, the chase scene involving Prof. King was another example of free-form ‘combat’ that could have been better executed. At the time, I didn’t have a plan on how I could make this challenging in a rules sense, but in hindsight I could have used the Quickness approaches of the players and the magically-enchanced Quickness of Prof. King to stage a chase across the ‘zones’ of the University. It could have worked really well if I had thought of it in time!

We also revealed the ‘big bad’ of this campaign – Mumm-Ra! One of my favourite parts of this ‘League of Extraordinary Gentlemen’ style campaign is working out how these disparate properties could fit together. When planning the game, I wanted a villain that came from a different property to all the player characters, and  Mumm-Ra fitted the bill perfectly. The only downside was that none of my players seemed to know exactly who he was! I guess they weren’t Thundercats fans as kids.

In the next post, more of the mystery will be revealed! What was He-Man planning to do with his sword? And what was the true nature of the device stolen from the Museum? Discover these answers and more, in Session 2 – Part 3.


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