‘Henchmen’ Gameplay Session 1 – Part 2

‘Henchmen’ Campaign – System: Fate Accelerated by Evil Hat Productions

In a fantasy world with strange races, magical powers and a hierarchy of heroes and villains, we are Henchmen – soldiers for hire and underlings to an evil Lord.

In which much blood is spilled in a contest to divide the spoils of battle.

In Part 1 our henchmen found themselves thrown into a ‘trial-by-fire’ raid on a weapons convoy. When the battle was done, they had killed the guards, subdued a Giant White Ape and managed to get most of their co-recruits killed to increase their cut of the loot. Not bad for half a day’s work.

When the dust settled, there was a quick examination of the convoy itself. The spoils were two cart-loads of weapons, a wooden cage-cart full of slaves, and an unconscious and disabled Giant White Ape. At this point there was something of a debate about what to do with the slaves and surviving peasant cart-drivers – whether they should be set free to spread word of the players’ deeds and build their reputation as outlaws, or just be killed outright. There had been talk of using a compel during the battle to make Hecate ‘accidentally’ burn down the cartload of slaves, but nobody wanted to commit their Fate points at the time. Elon, the Man-at-Arms and evil Lord’s recruiter (aka Elrond, Elvis, Eli) said that their lord did not want slaves, so the players were free to do what they wished.

Also up for debate was the future of the unconscious White Ape. Gundabar ‘The Knife’ DelToro wanted to skin the creature and use the pelt for luxurious clothing, as he had done to a certain albino giraffe to create his signature white furry coat. Tim the tiniest Wizard wanted to keep the creature alive, to train it as a pet (or more likely, a mount). The players came up with a creative solution to the problem of ownership of the Ape – a ‘killing competition’ where the slaves and cart drivers would be set free, and whoever killed the most would get to decide the fate of the Ape.

Tim and The Knife were the only competitors, so a contest ensued in which they both attempted to beat a target number I set. Tim took the early lead, his fireballs blasting the fleeing slaves before his opponents knives could get to them, but The Knife lifted his game and drew level. Knowing that some unique and luxurious clothing was on the line, The Knife deployed his special ‘Look-away-and-throw’ attack, staring at Tim instead of his targets, and won the contest with a success with style.

The Knife now held the fate of the Ape in his hands, but I decided to compel Tim’s ‘Always have to have the last word’ aspect, which motivated Tim to scorch the Ape’s hide, rendering it useless for The Knife’s coat-making purposes. It created a moment of tension between the characters, but nothing more was made of it and the group followed Elon back to their base with their cartloads of loot.


This scene was my favourite moment of Session 1. The killing competition was completely out of left field and although I was surprised by the bloodthirsty nature of the players, it was totally suitable for the characters and resulted in an interesting contest. I may have been pushing my luck compelling Tim to ruin the prize of the competition, but no harm came from it.

Stick around for the final recap of the session in Session 1 – Part 3.


2 responses to “‘Henchmen’ Gameplay Session 1 – Part 2

  1. Pingback: ‘Henchmen’ Gameplay Session 1 – Part 1 | Dan Scale·

  2. Pingback: ‘Henchmen’ Gameplay Session 1 – Part 3 | Dan Scale·

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