‘Henchmen’ Campaign – System: Fate Accelerated by Evil Hat Productions
In a fantasy world with strange races, magical powers and a hierarchy of heroes and villains, we are Henchmen – soldiers for hire and underlings to an evil Lord.
Brainstorming a campaign setting.
After some basic brainstorming, we agreed on a few specific wants for this campaign – a Fantasy setting, a light-hearted /comical/absurdist tone, and the fact that we would play bad guys. Out of this mix we pulled what you might consider the high concept of our campaign – “Mostly Competent Henchmen.”
In a typical fantasy world with strange races, magical powers and a hierarchy of heroes and villains, we decided that we wanted to play Henchmen, underlings to an evil Lord who always get their hands dirty but never really get the glory.
After more discussion we realised something about Henchmen – they literally have nothing else that they can do. Like ‘adventurers’ in old-school dungeon-delving games, Henchmen find themselves at the bottom of the barrel, and must resort to unsavoury work just to survive. This would be at the crux of our campaign – our characters would be at the mercy of their evil masters, as well as the forces of good who would work to stop them.
That being said, we didn’t want things to get too serious. Everybody liked the idea of a light-hearted tone, with a little absurd silliness thrown in for good measure.
Another interesting concept we discussed was the idea that every Villain or Boss the players work for would keep dying due to the incompetence of our players. While it might be difficult to pull this off in just three game sessions, this idea formed the centre of the story I eventually decided to use. If you’d like to find out how i used it, check out my upcoming posts on future game sessions. If you’d like to hear about the characters we created, check our my final campaign creation post – Part 3.